Category: Building On Lego

Lego Decal and Stickers

Lego Decal And Sticker Sets -Brickstix

Lego Decal and StickersI first came across these Lego Decal and sticker sets from Brickstix when I was searching for a Brickjournal back issue some time ago.

At the time I was amazed by the sets, for their quality, range and ingenuity. It’s one of those concepts that as a tryhard-entrepreneur you wonder why you didn’t think about the idea first.

I mean, custom removable stickers and decals for Lego, we all came up with that idea as a child…so I guess it makes sense that the idea for Brickstix was conceived by a kid and then made into a multi award-winning company!

Greyson MacLean

Brickstix

Meet Greyson McLean, a 12 year old with a passion for Lego and a mind like a steel trap. At 9 years old he came up with the idea of removable Lego stickers to use over and over again.

Like most kids Greyson was frustrated with the official Lego stickers that stuck like glue, and when they did eventually come off they left an icky sediment behind.

After a bit of research, Brickstix was born (with a little help from his mother).

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Greyson does all the design drawings and sends them to a designer (an uncle) who refines them for the stickers. There are 6 varieties of Brickstix packets on different themes, and each packet has two sheets of stickers in each. There is also a Mod range of stickers for creating comics and stop motion animation.

Learn More about Brickstix

Here is an interview with Greyson on Martha Stewart.

How cool is that?

You can follow Greyson and Brickstix on Twitter, check out his blog or find out more on the Brickstix website.

Pixars 22 Rules Of Storytelling - Stakes Lego

Pixar 22 StoryTelling Rules Now In Lego!

I have Emma Coat’s 22 Pixar-Inspired Rules For Storytelling pinned (actually not virtually) on my wall behind me as the rules inspire me to create stories like Pixar does on a good day. Now someone has gone one step further and re-created the  rules in Lego.

Last year Emma, who is a former visual artist at Pixar Studios (of Toy Story I,II,III, Wall-e, Finding Nemo fame), tweeted these rules as a way to help storytellers understand how Pixar chooses, develops , writes and finally produces a story through their studio process.

The 22 rules are simple, tweetable (her Twitter handle is @LawnRocket) and for a storyteller, ooze with elegant truth.

If you are interested here they are in words from her Blog:

  • Pixar To Infinity And Beyond#1: You admire a character for trying more than for their successes.
  • #2: You gotta keep in mind what’s interesting to you as an audience, not what’s fun to do as a writer. They can be v. different.
  • #3: Trying for theme is important, but you won’t see what the story is actually about til you’re at the end of it. Now rewrite.
  • #4: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.
  • #5: Simplify. Focus. Combine characters. Hop over detours. You’ll feel like you’re losing valuable stuff but it sets you free.
  • #6: What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?
  • #7: Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.
  • #8: Finish your story, let go even if it’s not perfect. In an ideal world you have both, but move on. Do better next time.
  • #9: When you’re stuck, make a list of what WOULDN’T happen next. Lots of times the material to get you unstuck will show up.
  • #10: Pull apart the stories you like. What you like in them is a part of you; you’ve got to recognize it before you can use it.
  • #11: Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you’ll never share it with anyone.
  • #12: Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.
  • #13: Give your characters opinions. Passive/malleable might seem likable to you as you write, but it’s poison to the audience.
  • #14: Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.
  • #15: If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.
  • #16: What are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.
  • #17: No work is ever wasted. If it’s not working, let go and move on – it’ll come back around to be useful later.
  • #18: You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.
  • #19: Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.
  • #20: Exercise: take the building blocks of a movie you dislike. How d’you rearrange them into what you DO like?
  • #21: You gotta identify with your situation/characters, can’t just write ‘cool’. What would make YOU act that way?
  • #22: What’s the essence of your story? Most economical telling of it? If you know that, you can build out from there.

And now in Lego by Popular culture Lego Artist ICanLegoThat

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The rest can be found at Slacktory.com